Publikationsliste

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2014

Might as Well Jump: Sound Affects Muscle Activation in Skateboarding

P. Cesari, I. Camponogara, S. Papetti, D. Rocchesso, F. Fontana


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2014

Sketch a Scratch

Stefano Delle Monache, Davide Rocchesso, Stefano Papetti


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2014

Spatdif Library – Implementing the Spatial Sound Descriptor Interchange Format

Chikashi Miyama, Jan C. Schacher, Nils Peters


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2013

Audio-tactile feedback in musical gesture primitives: finger pressing

H. Järveläinen, S. Papetti, S. Schiesser, and T. Grosshauser


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2013

Downy Oak: Rendering Ecophysiological Processes Audible

Marcus Maeder, Roman Zweifel


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2013

Effects of audio-tactile feedback on force accuracy in a finger pressing task

S. Papetti, H. Järveläinen, S. Schiesser, and T. Grosshauser


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2013

Actuated Matter

Karmen Franinovic, Manuel Kretzer, Daniel Bisig et al.


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2012

STOCOS - Dance in a Synergistic Environment

Daniel Bisig, Pablo Palacio


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2012

Tools and Abstractions for Swarm based Music and Art

Daniel Bisig, Philippe Kocher


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2012

SpatDIF: Principles, Specification, and Examples

Nils Peters, Trond Lossius, Jan C. Schacher


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2012

The Body in Electronic Music Performance

Jan C. Schacher


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2012

Rhythm as a Link between the Visual and the Acoustic

Esthir Lemi, Jan C. Schacher


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2011

From Shared Presence to Hybrid Identity

Daniel Bisig, Tatsuo Unemi


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2011

Flowspace – A Hybrid Ecosystem

Bisig, Daniel; Schacher, Jan C.


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2011

Traces – Body, Motion and Sound

Schacher, Jan C.


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2010

Milieux Sonores

Marcus Maeder (Hg.)


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2010

The Mobile Ambisonics Equipment

Färber, Peter; Kocher, Philippe


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2009

Ambisonics Einführung

Neukom, Martin


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2009

Towards an Interactive Multimedia Experience for Club Music and Dance

Majoe D, Kulka I, Schacher, J. C.


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2009

Swarms on Stage - Swarm Simulations for Dance Performance

Bisig, Daniel; Unemi, Tatsuo


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2009

A Stratified Approach For Sound Spatialization

Schacher, Jan C. et al.


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2009

midOSC: a gumstix-based MIDI-to-OSC converter

Schiesser, Sébastien


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2009

Milieux Sonores

Maeder, Marcus


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2009

Tempo Polyphony

Neukom, Martin


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2009

Ambisonics Equivalent Panning AEP

Neukom, Martin


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2008

Swarm Based Computer Music - Towards a Repertory of Strategies

Bisig, Daniel; Neukom, Martin


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2008

Interactive Swarm Orchestra - An Artificial Life Approach to Computer Music

Bisig, Daniel; Neukom, Martin; Flury, John


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2008

Ambisonics Equivalent Panning

Neukom, Martin; Schacher, Jan C.


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2007

Interactive Swarm Orchestra

Bisig, Daniel; Neukom, Martin; Flury, John


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2007

Ambisonic Panning

Neukom, Martin


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2007

Immersion in Möglichen

Maeder, Marcus


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2007

Ich bin auch ein Label

Maeder, Marcus


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2007

Digital Sound Generation

Frei, Beat


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2007

Where's the Beat? Tools For Dynamic Tempo Calculations

Schacher, Jan C.; Neukom, Martin


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2007

Raumklang mit Ambisonics in Max/MSP

Kocher, Philippe


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2007

Gesture Control of Sounds in 3D Space

Schacher, Jan C.


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2006

MediaFlies - A Video and Audio Remixing Multi Agent System

Bisig, Daniel; Unemi, Tatsuo


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2006

Flocking Messengers

Unemi, Tatsuo; Bisig, Daniel


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2006

Die Wunschmaschinen

Maeder, Marcus


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2006

Ambisonics Spatialization Tools for Max/MSP

Schacher, Jan C.; Kocher, Philippe


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2006

On making and playing an electronically-augmented saxophone

Schiesser, Sébastien; Traube, Caroline


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2005

Music by Interaction among Two Flocking Species and Human

Unemi, Tatsuo; Bisig, Daniel


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2004

Transient Travels

Maeder, Marcus; Schacher, Jan C.


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2003

Biosonics - Interactive Growth System

Bisig, Daniel


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2009

Computermusik und Mathematik

Neukom, Martin


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1998

Interview With L. P. Hagen

Bennett, Gerald


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1997

Music since 1945 and Oral Culture

Bennett, Gerald


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1995

En réécoutant Boulez

Bennett, Gerald


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1995

En réécoutant Boulez

Bennett, Gerald


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1985

Simplicity and Complexity

Bennett, Gerald


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Publikationen 

Bisig, Daniel; Unemi, Tatsuo

MediaFlies - An Interactive Flocking Based Tool for the Remixing of Media

Kategorie: Publikation
11. Mai 2006

Proceedings of the 19th International FLAIRS Conference. Melbourne, USA, 2006.


The project MediaFlies implements an interactive multi- agent system that incorporates flocking and synchronization in order to generate a constantly changing visual output. It relies on prerecorded or life video material, which is fragmented and recombined via the agents’ activities. Users influence these visuals via video based tracking and thereby affect the amount of disturbance of the original material. The project draws its inspiration from the biological phenomena of flocking and synchronization. Simulations of these phenomena form the basis for the generative behavior of MediaFlies. In its current implementation, MediaFlies does not support audio. Future improvements will address this shortcoming and will also implement feedback mechanisms by which the agents’ behaviors are influenced by qualitative properties of the media material itself.