Publikationsliste

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2014

Might as Well Jump: Sound Affects Muscle Activation in Skateboarding

P. Cesari, I. Camponogara, S. Papetti, D. Rocchesso, F. Fontana


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2014

Sketch a Scratch

Stefano Delle Monache, Davide Rocchesso, Stefano Papetti


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2014

Spatdif Library – Implementing the Spatial Sound Descriptor Interchange Format

Chikashi Miyama, Jan C. Schacher, Nils Peters


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2013

Audio-tactile feedback in musical gesture primitives: finger pressing

H. Järveläinen, S. Papetti, S. Schiesser, and T. Grosshauser


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2013

Downy Oak: Rendering Ecophysiological Processes Audible

Marcus Maeder, Roman Zweifel


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2013

Effects of audio-tactile feedback on force accuracy in a finger pressing task

S. Papetti, H. Järveläinen, S. Schiesser, and T. Grosshauser


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2013

Actuated Matter

Karmen Franinovic, Manuel Kretzer, Daniel Bisig et al.


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2012

STOCOS - Dance in a Synergistic Environment

Daniel Bisig, Pablo Palacio


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2012

Tools and Abstractions for Swarm based Music and Art

Daniel Bisig, Philippe Kocher


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2012

SpatDIF: Principles, Specification, and Examples

Nils Peters, Trond Lossius, Jan C. Schacher


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2012

The Body in Electronic Music Performance

Jan C. Schacher


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2012

Rhythm as a Link between the Visual and the Acoustic

Esthir Lemi, Jan C. Schacher


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2011

From Shared Presence to Hybrid Identity

Daniel Bisig, Tatsuo Unemi


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2011

Flowspace – A Hybrid Ecosystem

Bisig, Daniel; Schacher, Jan C.


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2011

Traces – Body, Motion and Sound

Schacher, Jan C.


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2010

Milieux Sonores

Marcus Maeder (Hg.)


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2010

The Mobile Ambisonics Equipment

Färber, Peter; Kocher, Philippe


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2009

Ambisonics Einführung

Neukom, Martin


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2009

Towards an Interactive Multimedia Experience for Club Music and Dance

Majoe D, Kulka I, Schacher, J. C.


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2009

Swarms on Stage - Swarm Simulations for Dance Performance

Bisig, Daniel; Unemi, Tatsuo


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2009

A Stratified Approach For Sound Spatialization

Schacher, Jan C. et al.


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2009

midOSC: a gumstix-based MIDI-to-OSC converter

Schiesser, Sébastien


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2009

Milieux Sonores

Maeder, Marcus


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2009

Tempo Polyphony

Neukom, Martin


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2009

Ambisonics Equivalent Panning AEP

Neukom, Martin


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2008

Swarm Based Computer Music - Towards a Repertory of Strategies

Bisig, Daniel; Neukom, Martin


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2008

Interactive Swarm Orchestra - An Artificial Life Approach to Computer Music

Bisig, Daniel; Neukom, Martin; Flury, John


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2008

Ambisonics Equivalent Panning

Neukom, Martin; Schacher, Jan C.


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2007

Interactive Swarm Orchestra

Bisig, Daniel; Neukom, Martin; Flury, John


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2007

Ambisonic Panning

Neukom, Martin


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2007

Immersion in Möglichen

Maeder, Marcus


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2007

Ich bin auch ein Label

Maeder, Marcus


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2007

Digital Sound Generation

Frei, Beat


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2007

Where's the Beat? Tools For Dynamic Tempo Calculations

Schacher, Jan C.; Neukom, Martin


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2007

Raumklang mit Ambisonics in Max/MSP

Kocher, Philippe


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2007

Gesture Control of Sounds in 3D Space

Schacher, Jan C.


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2006

MediaFlies - A Video and Audio Remixing Multi Agent System

Bisig, Daniel; Unemi, Tatsuo


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2006

Flocking Messengers

Unemi, Tatsuo; Bisig, Daniel


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2006

Die Wunschmaschinen

Maeder, Marcus


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2006

Ambisonics Spatialization Tools for Max/MSP

Schacher, Jan C.; Kocher, Philippe


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2006

On making and playing an electronically-augmented saxophone

Schiesser, Sébastien; Traube, Caroline


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2005

Music by Interaction among Two Flocking Species and Human

Unemi, Tatsuo; Bisig, Daniel


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2004

Transient Travels

Maeder, Marcus; Schacher, Jan C.


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2003

Biosonics - Interactive Growth System

Bisig, Daniel


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2009

Computermusik und Mathematik

Neukom, Martin


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1998

Interview With L. P. Hagen

Bennett, Gerald


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1997

Music since 1945 and Oral Culture

Bennett, Gerald


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1995

En réécoutant Boulez

Bennett, Gerald


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1995

En réécoutant Boulez

Bennett, Gerald


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1985

Simplicity and Complexity

Bennett, Gerald


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Publikationen 

Unemi, Tatsuo; Bisig, Daniel

Identity SA - an interactive swarm-based animation with a deformed reflection

Kategorie: Publikation
11. Dezember 2007

Proceedings of the Generative Art Conference. Milano, Italy, 2007.


Identity SA is an interactive and generative installation that combines a swarm-based simulation with real time camera based interaction. The agents’ distributions are transformed into “painterly” images by employing a variety of different visualization techniques and styles, such as texture surfaces, short line segments, font glyphs, curved lines, etc. Camera based Interaction is based on a simple motion detection algorithm that affects the agents’ movements as well as their coloring. Normally, an agent’s color is solely determined by its orientation, but whenever the tracking system detects a visitor’s motion, the agent’s color is additionally affected by the corresponding pixel color in the camera frame. It acts as a visual and acoustic mirror, which distorts the continuity of the visitor’s physical existence into ephemeral patterns and flowing motions.