Publikationsliste

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2014

Might as Well Jump: Sound Affects Muscle Activation in Skateboarding

P. Cesari, I. Camponogara, S. Papetti, D. Rocchesso, F. Fontana


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2014

Sketch a Scratch

Stefano Delle Monache, Davide Rocchesso, Stefano Papetti


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2014

Spatdif Library – Implementing the Spatial Sound Descriptor Interchange Format

Chikashi Miyama, Jan C. Schacher, Nils Peters


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2013

Audio-tactile feedback in musical gesture primitives: finger pressing

H. Järveläinen, S. Papetti, S. Schiesser, and T. Grosshauser


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2013

Downy Oak: Rendering Ecophysiological Processes Audible

Marcus Maeder, Roman Zweifel


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2013

Effects of audio-tactile feedback on force accuracy in a finger pressing task

S. Papetti, H. Järveläinen, S. Schiesser, and T. Grosshauser


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2013

Actuated Matter

Karmen Franinovic, Manuel Kretzer, Daniel Bisig et al.


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2012

STOCOS - Dance in a Synergistic Environment

Daniel Bisig, Pablo Palacio


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2012

Tools and Abstractions for Swarm based Music and Art

Daniel Bisig, Philippe Kocher


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2012

SpatDIF: Principles, Specification, and Examples

Nils Peters, Trond Lossius, Jan C. Schacher


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2012

The Body in Electronic Music Performance

Jan C. Schacher


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2012

Rhythm as a Link between the Visual and the Acoustic

Esthir Lemi, Jan C. Schacher


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2011

From Shared Presence to Hybrid Identity

Daniel Bisig, Tatsuo Unemi


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2011

Flowspace – A Hybrid Ecosystem

Bisig, Daniel; Schacher, Jan C.


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2011

Traces – Body, Motion and Sound

Schacher, Jan C.


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2010

Milieux Sonores

Marcus Maeder (Hg.)


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2010

The Mobile Ambisonics Equipment

Färber, Peter; Kocher, Philippe


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2009

Ambisonics Einführung

Neukom, Martin


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2009

Towards an Interactive Multimedia Experience for Club Music and Dance

Majoe D, Kulka I, Schacher, J. C.


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2009

Swarms on Stage - Swarm Simulations for Dance Performance

Bisig, Daniel; Unemi, Tatsuo


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2009

A Stratified Approach For Sound Spatialization

Schacher, Jan C. et al.


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2009

midOSC: a gumstix-based MIDI-to-OSC converter

Schiesser, Sébastien


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2009

Milieux Sonores

Maeder, Marcus


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2009

Tempo Polyphony

Neukom, Martin


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2009

Ambisonics Equivalent Panning AEP

Neukom, Martin


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2008

Swarm Based Computer Music - Towards a Repertory of Strategies

Bisig, Daniel; Neukom, Martin


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2008

Interactive Swarm Orchestra - An Artificial Life Approach to Computer Music

Bisig, Daniel; Neukom, Martin; Flury, John


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2008

Ambisonics Equivalent Panning

Neukom, Martin; Schacher, Jan C.


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2007

Interactive Swarm Orchestra

Bisig, Daniel; Neukom, Martin; Flury, John


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2007

Ambisonic Panning

Neukom, Martin


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2007

Immersion in Möglichen

Maeder, Marcus


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2007

Ich bin auch ein Label

Maeder, Marcus


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2007

Digital Sound Generation

Frei, Beat


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2007

Where's the Beat? Tools For Dynamic Tempo Calculations

Schacher, Jan C.; Neukom, Martin


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2007

Raumklang mit Ambisonics in Max/MSP

Kocher, Philippe


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2007

Gesture Control of Sounds in 3D Space

Schacher, Jan C.


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2006

MediaFlies - A Video and Audio Remixing Multi Agent System

Bisig, Daniel; Unemi, Tatsuo


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2006

Flocking Messengers

Unemi, Tatsuo; Bisig, Daniel


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2006

Die Wunschmaschinen

Maeder, Marcus


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2006

Ambisonics Spatialization Tools for Max/MSP

Schacher, Jan C.; Kocher, Philippe


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2006

On making and playing an electronically-augmented saxophone

Schiesser, Sébastien; Traube, Caroline


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2005

Music by Interaction among Two Flocking Species and Human

Unemi, Tatsuo; Bisig, Daniel


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2004

Transient Travels

Maeder, Marcus; Schacher, Jan C.


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2003

Biosonics - Interactive Growth System

Bisig, Daniel


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2009

Computermusik und Mathematik

Neukom, Martin


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1998

Interview With L. P. Hagen

Bennett, Gerald


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1997

Music since 1945 and Oral Culture

Bennett, Gerald


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1995

En réécoutant Boulez

Bennett, Gerald


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1995

En réécoutant Boulez

Bennett, Gerald


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1985

Simplicity and Complexity

Bennett, Gerald


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Publikationen 

Bisig, Daniel

Biosonics - Interactive Growth System

Kategorie: Publikation
11. Dezember 2003

In Proceedings of the Generative Art Conference, Milano, Italy, 2003.


BioSonics is an interactive art installation that explores the transformation of human interaction into spatial and temporal patterns by a dynamical and self-organized system. It both looks at aesthetic qualities of pattern formation processes and explores means of intuitive interaction with complex systems. In BioSonics, users interact with the growth processes of an organism. These processes are controlled by a chemical reaction network whose underlying dynamics eventually leads to changes in the organism’s appearance and behavior. BioSonics produces both visual and acoustic feedback. Each chemical in the system controls its own sound synthesis engine whose acoustic output depends on the characteristics of the chemical, its concentration and its spatial position. Users interact with the organism by means of several microphones. The sounds picked up by the microphones are converted back into chemicals, therefore leading to changes in the dynamics of the chemical reactions and the growth processes they control. By using an acoustic interface, the user’s influence on the system is embedded within the acoustic properties of the environment of which the interactive system as well as other users are a part. Interaction therefore becomes a collaborative endeavor to which the growing organism continually responds by changing its appearance as well as by modifying its acoustic feedback and sensitivity. 


Dateien:
GA2003.pdf