Publikationsliste

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2014

Might as Well Jump: Sound Affects Muscle Activation in Skateboarding

P. Cesari, I. Camponogara, S. Papetti, D. Rocchesso, F. Fontana


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2014

Sketch a Scratch

Stefano Delle Monache, Davide Rocchesso, Stefano Papetti


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2014

Spatdif Library – Implementing the Spatial Sound Descriptor Interchange Format

Chikashi Miyama, Jan C. Schacher, Nils Peters


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2013

Audio-tactile feedback in musical gesture primitives: finger pressing

H. Järveläinen, S. Papetti, S. Schiesser, and T. Grosshauser


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2013

Downy Oak: Rendering Ecophysiological Processes Audible

Marcus Maeder, Roman Zweifel


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2013

Effects of audio-tactile feedback on force accuracy in a finger pressing task

S. Papetti, H. Järveläinen, S. Schiesser, and T. Grosshauser


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2013

Actuated Matter

Karmen Franinovic, Manuel Kretzer, Daniel Bisig et al.


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2012

STOCOS - Dance in a Synergistic Environment

Daniel Bisig, Pablo Palacio


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2012

Tools and Abstractions for Swarm based Music and Art

Daniel Bisig, Philippe Kocher


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2012

SpatDIF: Principles, Specification, and Examples

Nils Peters, Trond Lossius, Jan C. Schacher


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2012

The Body in Electronic Music Performance

Jan C. Schacher


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2012

Rhythm as a Link between the Visual and the Acoustic

Esthir Lemi, Jan C. Schacher


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2011

From Shared Presence to Hybrid Identity

Daniel Bisig, Tatsuo Unemi


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2011

Flowspace – A Hybrid Ecosystem

Bisig, Daniel; Schacher, Jan C.


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2011

Traces – Body, Motion and Sound

Schacher, Jan C.


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2010

Milieux Sonores

Marcus Maeder (Hg.)


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2010

The Mobile Ambisonics Equipment

Färber, Peter; Kocher, Philippe


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2009

Ambisonics Einführung

Neukom, Martin


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2009

Towards an Interactive Multimedia Experience for Club Music and Dance

Majoe D, Kulka I, Schacher, J. C.


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2009

Swarms on Stage - Swarm Simulations for Dance Performance

Bisig, Daniel; Unemi, Tatsuo


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2009

A Stratified Approach For Sound Spatialization

Schacher, Jan C. et al.


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2009

midOSC: a gumstix-based MIDI-to-OSC converter

Schiesser, Sébastien


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2009

Milieux Sonores

Maeder, Marcus


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2009

Tempo Polyphony

Neukom, Martin


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2009

Ambisonics Equivalent Panning AEP

Neukom, Martin


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2008

Swarm Based Computer Music - Towards a Repertory of Strategies

Bisig, Daniel; Neukom, Martin


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2008

Interactive Swarm Orchestra - An Artificial Life Approach to Computer Music

Bisig, Daniel; Neukom, Martin; Flury, John


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2008

Ambisonics Equivalent Panning

Neukom, Martin; Schacher, Jan C.


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2007

Interactive Swarm Orchestra

Bisig, Daniel; Neukom, Martin; Flury, John


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2007

Ambisonic Panning

Neukom, Martin


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2007

Immersion in Möglichen

Maeder, Marcus


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2007

Ich bin auch ein Label

Maeder, Marcus


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2007

Digital Sound Generation

Frei, Beat


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2007

Where's the Beat? Tools For Dynamic Tempo Calculations

Schacher, Jan C.; Neukom, Martin


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2007

Raumklang mit Ambisonics in Max/MSP

Kocher, Philippe


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2007

Gesture Control of Sounds in 3D Space

Schacher, Jan C.


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2006

MediaFlies - A Video and Audio Remixing Multi Agent System

Bisig, Daniel; Unemi, Tatsuo


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2006

Flocking Messengers

Unemi, Tatsuo; Bisig, Daniel


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2006

Die Wunschmaschinen

Maeder, Marcus


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2006

Ambisonics Spatialization Tools for Max/MSP

Schacher, Jan C.; Kocher, Philippe


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2006

On making and playing an electronically-augmented saxophone

Schiesser, Sébastien; Traube, Caroline


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2005

Music by Interaction among Two Flocking Species and Human

Unemi, Tatsuo; Bisig, Daniel


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2004

Transient Travels

Maeder, Marcus; Schacher, Jan C.


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2003

Biosonics - Interactive Growth System

Bisig, Daniel


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2009

Computermusik und Mathematik

Neukom, Martin


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1998

Interview With L. P. Hagen

Bennett, Gerald


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1997

Music since 1945 and Oral Culture

Bennett, Gerald


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1995

En réécoutant Boulez

Bennett, Gerald


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1995

En réécoutant Boulez

Bennett, Gerald


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1985

Simplicity and Complexity

Bennett, Gerald


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Publikationen 

Schacher, Jan C.

davos soundscape, a location based interactive composition

Kategorie: Publikation
14. Juni 2008

Proceedings of the International Conference on New Interfaces for Musical Expression (NIME) Genova, 2008


Moving out of doors with digital tools and electronic music and creating musically rich experiences is made possible by the increased availability of ever smaller and more powerful mobile computers. Composing music for and in a landscape instead of for a closed architectural space offers new perspectives but also raises questions about interaction and composition of electronic music. The work we present here was commissioned by a festival and ran on a daily basis over a period of three months. A GPS-enabled embedded Linux system is assembled to serve as a location-aware sound platform. Several challenges have to be overcome both technically and artistically to achieve a seamless experience and provide a simple device to be handed to the public. By building this interactive experience, which relies as much on the user's willingness to explore the invisible sonic landscape as on the ability to deploy the technology, a number of new avenues for exploring electronic music and interactivity in location-based media open up. New ways of composing music for and in a landscape and for creating audience interaction are explored.