Daniel Bisig / John Flury / Martin Neukom
In collaboration with: AILab (Artificial Intelligence Laboratory, University of Zurich, Switzerland), iart interactive AG (Basel, Switzerland), tegoro solutions AG (Basel, Switzerland)

"interactive swarm orchestra" explores the employment of flocking algorithms to control sound synthesis and sound spatialiation. The project has developed both conceptual and practical tools that help in the creation of swarm based computer music The conceptual result includes guidelines and strategies for creating aesthetically meaningful relationships betweem swarm behavior and musical structure. The practical output of the project is a series of C++ libraries for swarm simulation, sound synthesis, sound spatialisation and video tracking. In addition, an interactive performance space has been created that is equipped with ambisonic surround technology and tracking cameras.
Bisig, D., and Neukom, M. Swarm Based Computer Music - Towards a Repertory of Strategies.
in: Proceedings of the Generative Art Conference. Milano, Italy, 2008.
Bisig D., Neukom M., and Flury J. Interactive Swarm Orchestra - An Artificial Life Approach to Computer Music.
in: Proceedings of the International Computer Music Conference. Belfast, Ireland, 2008.
Bisig D., Neukom M., and Flury J. Interactive Swarm Orchestra - A Generic Programming Environment for Swarm Based Computer Music.
in: Proceedings of the International Computer Music Conference. Belfast, Ireland, 2008.
Bisig D., Neukom M., and Flury J. Interactive Swarm Orchestra.
in: Proceedings of the Generative Art Conference. Milano, Italy, 2007.