Nils Peters, Trond Lossius, Jan C. Schacher
Jan C. Schacher
Nils Peters, Trond Lossius, Jan C. Schacher
Clemens Kuhn-Rahloff, Martin Neukom, Mathias S. Oechslin
Schacher, Jan C., Bisig, Daniel, Neukom, Martin
Daniel Bisig, Tatsuo Unemi
Majoe D, Kulka I, Schacher, J. C.
Schacher, Jan C.
Bisig, Daniel; Neukom, Martin
Mathias Oechslin, Martin Neukom, Gerald Bennett
Bisig, Daniel; Neukom, Martin; Flury, John
Bisig, Daniel; Neukom, Martin; Flury, John
Unemi, Tatsuo; Bisig, Daniel
Schiesser, Sébastien; Traube, Caroline
Bisig, Daniel; Unemi, Tatsuo
Flury, John; Bisig, Daniel
In this paper an audio-visual installation is discussed, which combines interactive, immersive and generative elements. After introducing some of the challenges in the field of Generative Art and placing the work within its research context, conceptual reflections are made about the spatial, behavioural, perceptual and social issues that are raised within the entire installation. A discussion about the artistic content follows, focussing on the scenography and on working with flocking algorithms in general, before addressing three specific pieces realised for the exhibition. Next the technical implementation for both hard- and software are detailed before the idea of a hybrid ecosystem gets discussed and further developments outlined.