Nils Peters, Trond Lossius, Jan C. Schacher
Jan C. Schacher
Nils Peters, Trond Lossius, Jan C. Schacher
Clemens Kuhn-Rahloff, Martin Neukom, Mathias S. Oechslin
Schacher, Jan C., Bisig, Daniel, Neukom, Martin
Daniel Bisig, Tatsuo Unemi
Majoe D, Kulka I, Schacher, J. C.
Schacher, Jan C.
Bisig, Daniel; Neukom, Martin
Mathias Oechslin, Martin Neukom, Gerald Bennett
Bisig, Daniel; Neukom, Martin; Flury, John
Bisig, Daniel; Neukom, Martin; Flury, John
Unemi, Tatsuo; Bisig, Daniel
Schiesser, Sébastien; Traube, Caroline
Bisig, Daniel; Unemi, Tatsuo
Flury, John; Bisig, Daniel
This paper describes a new version of “Flocking Orchestra” that generates a type of music through inter- action among ?ocking agents and human visitors. The agents move through a virtual 3D space and respond to the visitor’s motions within the observation range of camera. Each agent controls a MIDI instrument whose play depends on the agent’s state. The agents are divided into two groups. One group plays melodic tones and the other group plays percussive instruments. The original BOIDS algorithm was extended by adding two forces in order to support interaction. An attractive force causes the agents to move towards the front part of the virtual world when they perceive visitor motion. A repellant force pushes the agents away from the front part in the absence of any visitor’s motion. By attracting or repelling the ?ocking agents a user can change the instrumentation, melodic and rhythmic patterns the ?ock generates. By this way, the user plays with the ?ock and can enjoy a type of generative music.